Thursday, February 24, 2011

Meat Face gets a day job

Meh, just noodling.  Trying to add more personality.  I'll probably add more.

Sunday, February 13, 2011

Meat Face- a few more tweaks.

not a lot of changes.  I just updated a few things in his silhouette and adjusted the wrinkles a bit.

Thursday, February 10, 2011

Meat Face finally gets a body

I promised to concept out a body for this guy.  I probably wont take it too far. Just wanted to come up with a body type for him.  He's basically a walking tank.

Tuesday, February 1, 2011

God I'm such a sell-out.

Well, anyone who knows me or my work knows I have just about zero interest in doing humans.  If you need a human then go scan one.  It's cheaper and more accurate.  Then there is the totally over played, classic space marine characters that appear on every forum, portfolio, video game and college demo reel in the world.  How many of these do we need?

I digress... So I sat down today to play around with a pretty basic head mesh I have on file.  Normally I start from a blob of clay but decided to do it different this time.  It's just a simple head with fairly accurate loops.  The next thing I know I'm kneed deep in a space marine character.  God I could shoot myself.  I wasn't gonna post it but It's a decent example of starting with a cube and being able to block out a pretty detailed hard surface mesh.

Here you go,