Friday, August 12, 2011

Quad Damage is here!!! (running)

I did a previous creature named Marty. (you can see in my post history) and I liked the style so I wanted to do a second variation of the same species.  So here is Marty's uncle, Quad Damage.






5 comments:

  1. Hey Josh. Could you please do a Maya video wherein you explain how to set up the light and shader to get a render similar looking to this:

    http://www.3pointstudios.com/imgbrink/3PointStudios_Brink_Maya_shotgun01_01.jpg


    It seems rather impossible to find any tutorials or how to videos for Maya for that particular style of shader/light and it's starting to drive me crazy :(

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  2. Hmm. Cool render. It looks just like a basic Ambient Occlusion Set up. I've probably got something that will work for that. let me try it out first.

    As for this render this is 2 screen grabs out of Zbrush that I overlay on top of each other. Nothing more. Looks pretty cool though.

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  3. Are you all zSpheres on this?any retopo?

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  4. No Re-topo at all. It started out as a cube base mesh.

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  5. Hey Josh, I'm the one who asked you about that Brink render. Thanks for the reply. If you could do a video on how to achieve something like that..that'd be so cool man! :D

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